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Рацион 2025 год что ждет нас на столах
Ключ к вашему рациону 2025 года – персонализация. Забудьте о шаблонных диетах. В следующем году мы увидим расцвет технологий, способных анализировать ваш уникальный метаболизм и генетические особенности, предлагая блюда, идеально подходящие именно вам.
Представьте: ваш смартфон анализирует данные с биометрического браслета и мгновенно генерирует рецепт ужина, обогащенного нужными витаминами и микроэлементами, учитывая ваши вкусовые предпочтения и даже уровень стресса.
Инновации в приготовлении пищи. 3D-принтеры для еды станут более доступными, позволяя создавать сложные и питательные блюда с невероятной точностью. Вместо обычных ингредиентов, мы будем использовать специализированные пищевые пасты, разработанные для обеспечения полного спектра питательных веществ.
Будущее не за экзотикой, а за разумным подходом к тому, что уже доступно, преображенное наукой.
Как искусственное мясо изменит ваше ежедневное меню: Практическое руководство
Начните с замены части привычного мяса на растительные аналоги. Пробуйте котлеты из горохового белка для бургеров или фарш из сои для лазаньи. Это простой шаг, чтобы ощутить разницу во вкусе и текстуре.
Изучите рецепты, где искусственное мясо выступает не заменой, а основным ингредиентом. Например, блюда в азиатском стиле с “курицей” из сейтана или вегетарианские “колбаски” в пасте.
Обратите внимание на разнообразие продуктов. Сегодня доступен не только фарш, но и целые куски “стейков”, “куриных грудок” и “рыбы”, которые позволяют готовить привычные блюда с новым подходом.
Экспериментируйте с маринадами и специями. Искусственное мясо хорошо впитывает ароматы, поэтому смело добавляйте любимые травы, чеснок и соусы, чтобы усилить вкус.
Включайте в рацион блюда, где искусственное мясо сочетается с овощами и злаками. Это могут быть рагу, запеканки или сытные салаты, где “мясной” компонент дополняет остальные ингредиенты.
Оцените удобство приготовления. Многие продукты из искусственного мяса уже готовы к употреблению или требуют минимальной термической обработки, что экономит время на кухне.
Персонализированное питание: Как технологии предскажут ваши идеальные блюда
Представьте: ваш смартфон анализирует ваше самочувствие после тренировки и предлагает рецепт с повышенным содержанием белка, а затем автоматически добавляет нужные ингредиенты в список покупок. Это не фантастика, а реальность, которая становится доступнее с каждым днем.
Ваши пищевые предпочтения и потребности больше не будут загадкой. Специальные приложения, используя данные о вашем образе жизни, генетической предрасположенности и даже микробиоме, смогут с высокой точностью определить, какие продукты принесут максимальную пользу именно вам.
Умные кухонные приборы станут вашими личными шеф-поварами. Они будут не просто готовить по рецепту, а адаптировать процесс под ваши текущие нужды. Например, если вы чувствуете усталость, прибор предложит блюдо, способствующее быстрому восстановлению энергии, с учетом ваших вкусовых предпочтений.
Технологии помогут избежать пищевых ошибок. Аллергии, непереносимости, дефицит витаминов – все это будет учтено. Система сможет предупредить вас о потенциально вредных сочетаниях продуктов или предложить альтернативы, которые не навредят вашему здоровью.
Будущее за питанием, которое знает вас лучше, чем вы сами. Это не просто еда, это индивидуально подобранный источник здоровья и энергии, созданный с помощью науки и технологий.
Съедобная упаковка и zero-waste кухня: Инструкция по снижению пищевых отходов
Начните с выбора продуктов с минимальным количеством упаковки или упаковкой, которую можно съесть.
Упаковочные материалы будущего изготавливаются из натуральных ингредиентов, таких как водоросли, крахмал или фруктовые пектины. Эти материалы не только защищают продукт, но и добавляют ему вкус и питательные вещества. Представьте себе йогурт в стаканчике из прессованных ягод, который вы можете съесть вместе с йогуртом, или пакет для орехов, сделанный из рисовой бумаги, который становится частью снека.
Практические шаги для дома:
Покупайте на развес: Используйте собственные многоразовые контейнеры для круп, орехов, сухофруктов и специй.
Откажитесь от одноразового: Замените пластиковые пакеты для овощей и фруктов на тканевые мешочки.
Используйте все части продукта: Стебли зелени можно добавить в супы или соусы, а кожуру овощей – для приготовления овощного бульона.
Храните правильно: Изучите оптимальные способы хранения разных продуктов, чтобы продлить их свежесть. Например, зелень лучше хранить в стакане с водой, а корнеплоды – в прохладном темном месте.
Компостируйте: Органические остатки, которые нельзя использовать, превратите в ценное удобрение для растений.
Zero-waste кухня – это не только про экологию, но и про разумное потребление и новые кулинарные возможности.
Новые суперфуды из лаборатории: Откройте для себя белок будущего
Представляем вам культивируемый белок – решение для устойчивого и питательного рациона.
Лабораторный белок производится из клеток животных, выращенных в контролируемой среде, что исключает необходимость животноводства.
Этот метод снижает потребление воды и земли, а также уменьшает выбросы парниковых газов.
Культивируемое мясо по составу аминокислот и питательным свойствам не уступает традиционному.
Выбирайте продукты с маркировкой “культивируемый белок” для будущего вашего здоровья и планеты.
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/home/officeco/public_html/wp-includes/js/jquery/ui/core.js
/*! jQuery UI - v1.13.3 - 2024-04-26
* https://jqueryui.com
* Includes: widget.js, position.js, data.js, disable-selection.js, effect.js, effects/effect-blind.js, effects/effect-bounce.js, effects/effect-clip.js, effects/effect-drop.js, effects/effect-explode.js, effects/effect-fade.js, effects/effect-fold.js, effects/effect-highlight.js, effects/effect-puff.js, effects/effect-pulsate.js, effects/effect-scale.js, effects/effect-shake.js, effects/effect-size.js, effects/effect-slide.js, effects/effect-transfer.js, focusable.js, form-reset-mixin.js, jquery-patch.js, keycode.js, labels.js, scroll-parent.js, tabbable.js, unique-id.js, widgets/accordion.js, widgets/autocomplete.js, widgets/button.js, widgets/checkboxradio.js, widgets/controlgroup.js, widgets/datepicker.js, widgets/dialog.js, widgets/draggable.js, widgets/droppable.js, widgets/menu.js, widgets/mouse.js, widgets/progressbar.js, widgets/resizable.js, widgets/selectable.js, widgets/selectmenu.js, widgets/slider.js, widgets/sortable.js, widgets/spinner.js, widgets/tabs.js, widgets/tooltip.js
* Copyright jQuery Foundation and other contributors; Licensed MIT */
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define( [ "jquery" ], factory );
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/*!
* jQuery UI :data 1.13.3
* https://jqueryui.com
*
* Copyright OpenJS Foundation and other contributors
* Released under the MIT license.
* https://jquery.org/license
*/
//>>label: :data Selector
//>>group: Core
//>>description: Selects elements which have data stored under the specified key.
//>>docs: https://api.jqueryui.com/data-selector/
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/*!
* jQuery UI Disable Selection 1.13.3
* https://jqueryui.com
*
* Copyright OpenJS Foundation and other contributors
* Released under the MIT license.
* https://jquery.org/license
*/
//>>label: disableSelection
//>>group: Core
//>>description: Disable selection of text content within the set of matched elements.
//>>docs: https://api.jqueryui.com/disableSelection/
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disableSelection: ( function() {
var eventType = "onselectstart" in document.createElement( "div" ) ?
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/*!
* jQuery UI Focusable 1.13.3
* https://jqueryui.com
*
* Copyright OpenJS Foundation and other contributors
* Released under the MIT license.
* https://jquery.org/license
*/
//>>label: :focusable Selector
//>>group: Core
//>>description: Selects elements which can be focused.
//>>docs: https://api.jqueryui.com/focusable-selector/
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/*!
* jQuery UI Form Reset Mixin 1.13.3
* https://jqueryui.com
*
* Copyright OpenJS Foundation and other contributors
* Released under the MIT license.
* https://jquery.org/license
*/
//>>label: Form Reset Mixin
//>>group: Core
//>>description: Refresh input widgets when their form is reset
//>>docs: https://api.jqueryui.com/form-reset-mixin/
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// Source: jquery-patch.js
/*!
* jQuery UI Support for jQuery core 1.8.x and newer 1.13.3
* https://jqueryui.com
*
* Copyright OpenJS Foundation and other contributors
* Released under the MIT license.
* https://jquery.org/license
*
*/
//>>label: jQuery 1.8+ Support
//>>group: Core
//>>description: Support version 1.8.x and newer of jQuery core
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/*!
* jQuery UI Keycode 1.13.3
* https://jqueryui.com
*
* Copyright OpenJS Foundation and other contributors
* Released under the MIT license.
* https://jquery.org/license
*/
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//>>group: Core
//>>description: Provide keycodes as keynames
//>>docs: https://api.jqueryui.com/jQuery.ui.keyCode/
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};
// Source: labels.js
/*!
* jQuery UI Labels 1.13.3
* https://jqueryui.com
*
* Copyright OpenJS Foundation and other contributors
* Released under the MIT license.
* https://jquery.org/license
*/
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// Source: position.js
/*!
* jQuery UI Position 1.13.3
* https://jqueryui.com
*
* Copyright OpenJS Foundation and other contributors
* Released under the MIT license.
* https://jquery.org/license
*
* https://api.jqueryui.com/position/
*/
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//>>description: Positions elements relative to other elements.
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//>>demos: https://jqueryui.com/position/
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function getOffsets( offsets, width, height ) {
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$( document ).find( options.of ) :
$( options.of ),
within = $.position.getWithinInfo( options.within ),
scrollInfo = $.position.getScrollInfo( within ),
collision = ( options.collision || "flip" ).split( " " ),
offsets = {};
dimensions = getDimensions( target );
if ( target[ 0 ].preventDefault ) {
// Force left top to allow flipping
options.at = "left top";
}
targetWidth = dimensions.width;
targetHeight = dimensions.height;
targetOffset = dimensions.offset;
// Clone to reuse original targetOffset later
basePosition = $.extend( {}, targetOffset );
// Force my and at to have valid horizontal and vertical positions
// if a value is missing or invalid, it will be converted to center
$.each( [ "my", "at" ], function() {
var pos = ( options[ this ] || "" ).split( " " ),
horizontalOffset,
verticalOffset;
if ( pos.length === 1 ) {
pos = rhorizontal.test( pos[ 0 ] ) ?
pos.concat( [ "center" ] ) :
rvertical.test( pos[ 0 ] ) ?
[ "center" ].concat( pos ) :
[ "center", "center" ];
}
pos[ 0 ] = rhorizontal.test( pos[ 0 ] ) ? pos[ 0 ] : "center";
pos[ 1 ] = rvertical.test( pos[ 1 ] ) ? pos[ 1 ] : "center";
// Calculate offsets
horizontalOffset = roffset.exec( pos[ 0 ] );
verticalOffset = roffset.exec( pos[ 1 ] );
offsets[ this ] = [
horizontalOffset ? horizontalOffset[ 0 ] : 0,
verticalOffset ? verticalOffset[ 0 ] : 0
];
// Reduce to just the positions without the offsets
options[ this ] = [
rposition.exec( pos[ 0 ] )[ 0 ],
rposition.exec( pos[ 1 ] )[ 0 ]
];
} );
// Normalize collision option
if ( collision.length === 1 ) {
collision[ 1 ] = collision[ 0 ];
}
if ( options.at[ 0 ] === "right" ) {
basePosition.left += targetWidth;
} else if ( options.at[ 0 ] === "center" ) {
basePosition.left += targetWidth / 2;
}
if ( options.at[ 1 ] === "bottom" ) {
basePosition.top += targetHeight;
} else if ( options.at[ 1 ] === "center" ) {
basePosition.top += targetHeight / 2;
}
atOffset = getOffsets( offsets.at, targetWidth, targetHeight );
basePosition.left += atOffset[ 0 ];
basePosition.top += atOffset[ 1 ];
return this.each( function() {
var collisionPosition, using,
elem = $( this ),
elemWidth = elem.outerWidth(),
elemHeight = elem.outerHeight(),
marginLeft = parseCss( this, "marginLeft" ),
marginTop = parseCss( this, "marginTop" ),
collisionWidth = elemWidth + marginLeft + parseCss( this, "marginRight" ) +
scrollInfo.width,
collisionHeight = elemHeight + marginTop + parseCss( this, "marginBottom" ) +
scrollInfo.height,
position = $.extend( {}, basePosition ),
myOffset = getOffsets( offsets.my, elem.outerWidth(), elem.outerHeight() );
if ( options.my[ 0 ] === "right" ) {
position.left -= elemWidth;
} else if ( options.my[ 0 ] === "center" ) {
position.left -= elemWidth / 2;
}
if ( options.my[ 1 ] === "bottom" ) {
position.top -= elemHeight;
} else if ( options.my[ 1 ] === "center" ) {
position.top -= elemHeight / 2;
}
position.left += myOffset[ 0 ];
position.top += myOffset[ 1 ];
collisionPosition = {
marginLeft: marginLeft,
marginTop: marginTop
};
$.each( [ "left", "top" ], function( i, dir ) {
if ( $.ui.position[ collision[ i ] ] ) {
$.ui.position[ collision[ i ] ][ dir ]( position, {
targetWidth: targetWidth,
targetHeight: targetHeight,
elemWidth: elemWidth,
elemHeight: elemHeight,
collisionPosition: collisionPosition,
collisionWidth: collisionWidth,
collisionHeight: collisionHeight,
offset: [ atOffset[ 0 ] + myOffset[ 0 ], atOffset [ 1 ] + myOffset[ 1 ] ],
my: options.my,
at: options.at,
within: within,
elem: elem
} );
}
} );
if ( options.using ) {
// Adds feedback as second argument to using callback, if present
using = function( props ) {
var left = targetOffset.left - position.left,
right = left + targetWidth - elemWidth,
top = targetOffset.top - position.top,
bottom = top + targetHeight - elemHeight,
feedback = {
target: {
element: target,
left: targetOffset.left,
top: targetOffset.top,
width: targetWidth,
height: targetHeight
},
element: {
element: elem,
left: position.left,
top: position.top,
width: elemWidth,
height: elemHeight
},
horizontal: right < 0 ? "left" : left > 0 ? "right" : "center",
vertical: bottom < 0 ? "top" : top > 0 ? "bottom" : "middle"
};
if ( targetWidth < elemWidth && abs( left + right ) < targetWidth ) {
feedback.horizontal = "center";
}
if ( targetHeight < elemHeight && abs( top + bottom ) < targetHeight ) {
feedback.vertical = "middle";
}
if ( max( abs( left ), abs( right ) ) > max( abs( top ), abs( bottom ) ) ) {
feedback.important = "horizontal";
} else {
feedback.important = "vertical";
}
options.using.call( this, props, feedback );
};
}
elem.offset( $.extend( position, { using: using } ) );
} );
};
$.ui.position = {
fit: {
left: function( position, data ) {
var within = data.within,
withinOffset = within.isWindow ? within.scrollLeft : within.offset.left,
outerWidth = within.width,
collisionPosLeft = position.left - data.collisionPosition.marginLeft,
overLeft = withinOffset - collisionPosLeft,
overRight = collisionPosLeft + data.collisionWidth - outerWidth - withinOffset,
newOverRight;
// Element is wider than within
if ( data.collisionWidth > outerWidth ) {
// Element is initially over the left side of within
if ( overLeft > 0 && overRight <= 0 ) {
newOverRight = position.left + overLeft + data.collisionWidth - outerWidth -
withinOffset;
position.left += overLeft - newOverRight;
// Element is initially over right side of within
} else if ( overRight > 0 && overLeft <= 0 ) {
position.left = withinOffset;
// Element is initially over both left and right sides of within
} else {
if ( overLeft > overRight ) {
position.left = withinOffset + outerWidth - data.collisionWidth;
} else {
position.left = withinOffset;
}
}
// Too far left -> align with left edge
} else if ( overLeft > 0 ) {
position.left += overLeft;
// Too far right -> align with right edge
} else if ( overRight > 0 ) {
position.left -= overRight;
// Adjust based on position and margin
} else {
position.left = max( position.left - collisionPosLeft, position.left );
}
},
top: function( position, data ) {
var within = data.within,
withinOffset = within.isWindow ? within.scrollTop : within.offset.top,
outerHeight = data.within.height,
collisionPosTop = position.top - data.collisionPosition.marginTop,
overTop = withinOffset - collisionPosTop,
overBottom = collisionPosTop + data.collisionHeight - outerHeight - withinOffset,
newOverBottom;
// Element is taller than within
if ( data.collisionHeight > outerHeight ) {
// Element is initially over the top of within
if ( overTop > 0 && overBottom <= 0 ) {
newOverBottom = position.top + overTop + data.collisionHeight - outerHeight -
withinOffset;
position.top += overTop - newOverBottom;
// Element is initially over bottom of within
} else if ( overBottom > 0 && overTop <= 0 ) {
position.top = withinOffset;
// Element is initially over both top and bottom of within
} else {
if ( overTop > overBottom ) {
position.top = withinOffset + outerHeight - data.collisionHeight;
} else {
position.top = withinOffset;
}
}
// Too far up -> align with top
} else if ( overTop > 0 ) {
position.top += overTop;
// Too far down -> align with bottom edge
} else if ( overBottom > 0 ) {
position.top -= overBottom;
// Adjust based on position and margin
} else {
position.top = max( position.top - collisionPosTop, position.top );
}
}
},
flip: {
left: function( position, data ) {
var within = data.within,
withinOffset = within.offset.left + within.scrollLeft,
outerWidth = within.width,
offsetLeft = within.isWindow ? within.scrollLeft : within.offset.left,
collisionPosLeft = position.left - data.collisionPosition.marginLeft,
overLeft = collisionPosLeft - offsetLeft,
overRight = collisionPosLeft + data.collisionWidth - outerWidth - offsetLeft,
myOffset = data.my[ 0 ] === "left" ?
-data.elemWidth :
data.my[ 0 ] === "right" ?
data.elemWidth :
0,
atOffset = data.at[ 0 ] === "left" ?
data.targetWidth :
data.at[ 0 ] === "right" ?
-data.targetWidth :
0,
offset = -2 * data.offset[ 0 ],
newOverRight,
newOverLeft;
if ( overLeft < 0 ) {
newOverRight = position.left + myOffset + atOffset + offset + data.collisionWidth -
outerWidth - withinOffset;
if ( newOverRight < 0 || newOverRight < abs( overLeft ) ) {
position.left += myOffset + atOffset + offset;
}
} else if ( overRight > 0 ) {
newOverLeft = position.left - data.collisionPosition.marginLeft + myOffset +
atOffset + offset - offsetLeft;
if ( newOverLeft > 0 || abs( newOverLeft ) < overRight ) {
position.left += myOffset + atOffset + offset;
}
}
},
top: function( position, data ) {
var within = data.within,
withinOffset = within.offset.top + within.scrollTop,
outerHeight = within.height,
offsetTop = within.isWindow ? within.scrollTop : within.offset.top,
collisionPosTop = position.top - data.collisionPosition.marginTop,
overTop = collisionPosTop - offsetTop,
overBottom = collisionPosTop + data.collisionHeight - outerHeight - offsetTop,
top = data.my[ 1 ] === "top",
myOffset = top ?
-data.elemHeight :
data.my[ 1 ] === "bottom" ?
data.elemHeight :
0,
atOffset = data.at[ 1 ] === "top" ?
data.targetHeight :
data.at[ 1 ] === "bottom" ?
-data.targetHeight :
0,
offset = -2 * data.offset[ 1 ],
newOverTop,
newOverBottom;
if ( overTop < 0 ) {
newOverBottom = position.top + myOffset + atOffset + offset + data.collisionHeight -
outerHeight - withinOffset;
if ( newOverBottom < 0 || newOverBottom < abs( overTop ) ) {
position.top += myOffset + atOffset + offset;
}
} else if ( overBottom > 0 ) {
newOverTop = position.top - data.collisionPosition.marginTop + myOffset + atOffset +
offset - offsetTop;
if ( newOverTop > 0 || abs( newOverTop ) < overBottom ) {
position.top += myOffset + atOffset + offset;
}
}
}
},
flipfit: {
left: function() {
$.ui.position.flip.left.apply( this, arguments );
$.ui.position.fit.left.apply( this, arguments );
},
top: function() {
$.ui.position.flip.top.apply( this, arguments );
$.ui.position.fit.top.apply( this, arguments );
}
}
};
} )();
// Source: safe-active-element.js
$.ui.safeActiveElement = function( document ) {
var activeElement;
// Support: IE 9 only
// IE9 throws an "Unspecified error" accessing document.activeElement from an <iframe>
try {
activeElement = document.activeElement;
} catch ( error ) {
activeElement = document.body;
}
// Support: IE 9 - 11 only
// IE may return null instead of an element
// Interestingly, this only seems to occur when NOT in an iframe
if ( !activeElement ) {
activeElement = document.body;
}
// Support: IE 11 only
// IE11 returns a seemingly empty object in some cases when accessing
// document.activeElement from an <iframe>
if ( !activeElement.nodeName ) {
activeElement = document.body;
}
return activeElement;
};
// Source: safe-blur.js
$.ui.safeBlur = function( element ) {
// Support: IE9 - 10 only
// If the <body> is blurred, IE will switch windows, see #9420
if ( element && element.nodeName.toLowerCase() !== "body" ) {
$( element ).trigger( "blur" );
}
};
// Source: scroll-parent.js
/*!
* jQuery UI Scroll Parent 1.13.3
* https://jqueryui.com
*
* Copyright OpenJS Foundation and other contributors
* Released under the MIT license.
* https://jquery.org/license
*/
//>>label: scrollParent
//>>group: Core
//>>description: Get the closest ancestor element that is scrollable.
//>>docs: https://api.jqueryui.com/scrollParent/
$.fn.scrollParent = function( includeHidden ) {
var position = this.css( "position" ),
excludeStaticParent = position === "absolute",
overflowRegex = includeHidden ? /(auto|scroll|hidden)/ : /(auto|scroll)/,
scrollParent = this.parents().filter( function() {
var parent = $( this );
if ( excludeStaticParent && parent.css( "position" ) === "static" ) {
return false;
}
return overflowRegex.test( parent.css( "overflow" ) + parent.css( "overflow-y" ) +
parent.css( "overflow-x" ) );
} ).eq( 0 );
return position === "fixed" || !scrollParent.length ?
$( this[ 0 ].ownerDocument || document ) :
scrollParent;
};
// Source: tabbable.js
/*!
* jQuery UI Tabbable 1.13.3
* https://jqueryui.com
*
* Copyright OpenJS Foundation and other contributors
* Released under the MIT license.
* https://jquery.org/license
*/
//>>label: :tabbable Selector
//>>group: Core
//>>description: Selects elements which can be tabbed to.
//>>docs: https://api.jqueryui.com/tabbable-selector/
$.extend( $.expr.pseudos, {
tabbable: function( element ) {
var tabIndex = $.attr( element, "tabindex" ),
hasTabindex = tabIndex != null;
return ( !hasTabindex || tabIndex >= 0 ) && $.ui.focusable( element, hasTabindex );
}
} );
// Source: unique-id.js
/*!
* jQuery UI Unique ID 1.13.3
* https://jqueryui.com
*
* Copyright OpenJS Foundation and other contributors
* Released under the MIT license.
* https://jquery.org/license
*/
//>>label: uniqueId
//>>group: Core
//>>description: Functions to generate and remove uniqueId's
//>>docs: https://api.jqueryui.com/uniqueId/
$.fn.extend( {
uniqueId: ( function() {
var uuid = 0;
return function() {
return this.each( function() {
if ( !this.id ) {
this.id = "ui-id-" + ( ++uuid );
}
} );
};
} )(),
removeUniqueId: function() {
return this.each( function() {
if ( /^ui-id-\d+$/.test( this.id ) ) {
$( this ).removeAttr( "id" );
}
} );
}
} );
// Source: widget.js
/*!
* jQuery UI Widget 1.13.3
* https://jqueryui.com
*
* Copyright OpenJS Foundation and other contributors
* Released under the MIT license.
* https://jquery.org/license
*/
//>>label: Widget
//>>group: Core
//>>description: Provides a factory for creating stateful widgets with a common API.
//>>docs: https://api.jqueryui.com/jQuery.widget/
//>>demos: https://jqueryui.com/widget/
var widgetUuid = 0;
var widgetHasOwnProperty = Array.prototype.hasOwnProperty;
var widgetSlice = Array.prototype.slice;
$.cleanData = ( function( orig ) {
return function( elems ) {
var events, elem, i;
for ( i = 0; ( elem = elems[ i ] ) != null; i++ ) {
// Only trigger remove when necessary to save time
events = $._data( elem, "events" );
if ( events && events.remove ) {
$( elem ).triggerHandler( "remove" );
}
}
orig( elems );
};
} )( $.cleanData );
$.widget = function( name, base, prototype ) {
var existingConstructor, constructor, basePrototype;
// ProxiedPrototype allows the provided prototype to remain unmodified
// so that it can be used as a mixin for multiple widgets (#8876)
var proxiedPrototype = {};
var namespace = name.split( "." )[ 0 ];
name = name.split( "." )[ 1 ];
var fullName = namespace + "-" + name;
if ( !prototype ) {
prototype = base;
base = $.Widget;
}
if ( Array.isArray( prototype ) ) {
prototype = $.extend.apply( null, [ {} ].concat( prototype ) );
}
// Create selector for plugin
$.expr.pseudos[ fullName.toLowerCase() ] = function( elem ) {
return !!$.data( elem, fullName );
};
$[ namespace ] = $[ namespace ] || {};
existingConstructor = $[ namespace ][ name ];
constructor = $[ namespace ][ name ] = function( options, element ) {
// Allow instantiation without "new" keyword
if ( !this || !this._createWidget ) {
return new constructor( options, element );
}
// Allow instantiation without initializing for simple inheritance
// must use "new" keyword (the code above always passes args)
if ( arguments.length ) {
this._createWidget( options, element );
}
};
// Extend with the existing constructor to carry over any static properties
$.extend( constructor, existingConstructor, {
version: prototype.version,
// Copy the object used to create the prototype in case we need to
// redefine the widget later
_proto: $.extend( {}, prototype ),
// Track widgets that inherit from this widget in case this widget is
// redefined after a widget inherits from it
_childConstructors: []
} );
basePrototype = new base();
// We need to make the options hash a property directly on the new instance
// otherwise we'll modify the options hash on the prototype that we're
// inheriting from
basePrototype.options = $.widget.extend( {}, basePrototype.options );
$.each( prototype, function( prop, value ) {
if ( typeof value !== "function" ) {
proxiedPrototype[ prop ] = value;
return;
}
proxiedPrototype[ prop ] = ( function() {
function _super() {
return base.prototype[ prop ].apply( this, arguments );
}
function _superApply( args ) {
return base.prototype[ prop ].apply( this, args );
}
return function() {
var __super = this._super;
var __superApply = this._superApply;
var returnValue;
this._super = _super;
this._superApply = _superApply;
returnValue = value.apply( this, arguments );
this._super = __super;
this._superApply = __superApply;
return returnValue;
};
} )();
} );
constructor.prototype = $.widget.extend( basePrototype, {
// TODO: remove support for widgetEventPrefix
// always use the name + a colon as the prefix, e.g., draggable:start
// don't prefix for widgets that aren't DOM-based
widgetEventPrefix: existingConstructor ? ( basePrototype.widgetEventPrefix || name ) : name
}, proxiedPrototype, {
constructor: constructor,
namespace: namespace,
widgetName: name,
widgetFullName: fullName
} );
// If this widget is being redefined then we need to find all widgets that
// are inheriting from it and redefine all of them so that they inherit from
// the new version of this widget. We're essentially trying to replace one
// level in the prototype chain.
if ( existingConstructor ) {
$.each( existingConstructor._childConstructors, function( i, child ) {
var childPrototype = child.prototype;
// Redefine the child widget using the same prototype that was
// originally used, but inherit from the new version of the base
$.widget( childPrototype.namespace + "." + childPrototype.widgetName, constructor,
child._proto );
} );
// Remove the list of existing child constructors from the old constructor
// so the old child constructors can be garbage collected
delete existingConstructor._childConstructors;
} else {
base._childConstructors.push( constructor );
}
$.widget.bridge( name, constructor );
return constructor;
};
$.widget.extend = function( target ) {
var input = widgetSlice.call( arguments, 1 );
var inputIndex = 0;
var inputLength = input.length;
var key;
var value;
for ( ; inputIndex < inputLength; inputIndex++ ) {
for ( key in input[ inputIndex ] ) {
value = input[ inputIndex ][ key ];
if ( widgetHasOwnProperty.call( input[ inputIndex ], key ) && value !== undefined ) {
// Clone objects
if ( $.isPlainObject( value ) ) {
target[ key ] = $.isPlainObject( target[ key ] ) ?
$.widget.extend( {}, target[ key ], value ) :
// Don't extend strings, arrays, etc. with objects
$.widget.extend( {}, value );
// Copy everything else by reference
} else {
target[ key ] = value;
}
}
}
}
return target;
};
$.widget.bridge = function( name, object ) {
var fullName = object.prototype.widgetFullName || name;
$.fn[ name ] = function( options ) {
var isMethodCall = typeof options === "string";
var args = widgetSlice.call( arguments, 1 );
var returnValue = this;
if ( isMethodCall ) {
// If this is an empty collection, we need to have the instance method
// return undefined instead of the jQuery instance
if ( !this.length && options === "instance" ) {
returnValue = undefined;
} else {
this.each( function() {
var methodValue;
var instance = $.data( this, fullName );
if ( options === "instance" ) {
returnValue = instance;
return false;
}
if ( !instance ) {
return $.error( "cannot call methods on " + name +
" prior to initialization; " +
"attempted to call method '" + options + "'" );
}
if ( typeof instance[ options ] !== "function" ||
options.charAt( 0 ) === "_" ) {
return $.error( "no such method '" + options + "' for " + name +
" widget instance" );
}
methodValue = instance[ options ].apply( instance, args );
if ( methodValue !== instance && methodValue !== undefined ) {
returnValue = methodValue && methodValue.jquery ?
returnValue.pushStack( methodValue.get() ) :
methodValue;
return false;
}
} );
}
} else {
// Allow multiple hashes to be passed on init
if ( args.length ) {
options = $.widget.extend.apply( null, [ options ].concat( args ) );
}
this.each( function() {
var instance = $.data( this, fullName );
if ( instance ) {
instance.option( options || {} );
if ( instance._init ) {
instance._init();
}
} else {
$.data( this, fullName, new object( options, this ) );
}
} );
}
return returnValue;
};
};
$.Widget = function( /* options, element */ ) {};
$.Widget._childConstructors = [];
$.Widget.prototype = {
widgetName: "widget",
widgetEventPrefix: "",
defaultElement: "<div>",
options: {
classes: {},
disabled: false,
// Callbacks
create: null
},
_createWidget: function( options, element ) {
element = $( element || this.defaultElement || this )[ 0 ];
this.element = $( element );
this.uuid = widgetUuid++;
this.eventNamespace = "." + this.widgetName + this.uuid;
this.bindings = $();
this.hoverable = $();
this.focusable = $();
this.classesElementLookup = {};
if ( element !== this ) {
$.data( element, this.widgetFullName, this );
this._on( true, this.element, {
remove: function( event ) {
if ( event.target === element ) {
this.destroy();
}
}
} );
this.document = $( element.style ?
// Element within the document
element.ownerDocument :
// Element is window or document
element.document || element );
this.window = $( this.document[ 0 ].defaultView || this.document[ 0 ].parentWindow );
}
this.options = $.widget.extend( {},
this.options,
this._getCreateOptions(),
options );
this._create();
if ( this.options.disabled ) {
this._setOptionDisabled( this.options.disabled );
}
this._trigger( "create", null, this._getCreateEventData() );
this._init();
},
_getCreateOptions: function() {
return {};
},
_getCreateEventData: $.noop,
_create: $.noop,
_init: $.noop,
destroy: function() {
var that = this;
this._destroy();
$.each( this.classesElementLookup, function( key, value ) {
that._removeClass( value, key );
} );
// We can probably remove the unbind calls in 2.0
// all event bindings should go through this._on()
this.element
.off( this.eventNamespace )
.removeData( this.widgetFullName );
this.widget()
.off( this.eventNamespace )
.removeAttr( "aria-disabled" );
// Clean up events and states
this.bindings.off( this.eventNamespace );
},
_destroy: $.noop,
widget: function() {
return this.element;
},
option: function( key, value ) {
var options = key;
var parts;
var curOption;
var i;
if ( arguments.length === 0 ) {
// Don't return a reference to the internal hash
return $.widget.extend( {}, this.options );
}
if ( typeof key === "string" ) {
// Handle nested keys, e.g., "foo.bar" => { foo: { bar: ___ } }
options = {};
parts = key.split( "." );
key = parts.shift();
if ( parts.length ) {
curOption = options[ key ] = $.widget.extend( {}, this.options[ key ] );
for ( i = 0; i < parts.length - 1; i++ ) {
curOption[ parts[ i ] ] = curOption[ parts[ i ] ] || {};
curOption = curOption[ parts[ i ] ];
}
key = parts.pop();
if ( arguments.length === 1 ) {
return curOption[ key ] === undefined ? null : curOption[ key ];
}
curOption[ key ] = value;
} else {
if ( arguments.length === 1 ) {
return this.options[ key ] === undefined ? null : this.options[ key ];
}
options[ key ] = value;
}
}
this._setOptions( options );
return this;
},
_setOptions: function( options ) {
var key;
for ( key in options ) {
this._setOption( key, options[ key ] );
}
return this;
},
_setOption: function( key, value ) {
if ( key === "classes" ) {
this._setOptionClasses( value );
}
this.options[ key ] = value;
if ( key === "disabled" ) {
this._setOptionDisabled( value );
}
return this;
},
_setOptionClasses: function( value ) {
var classKey, elements, currentElements;
for ( classKey in value ) {
currentElements = this.classesElementLookup[ classKey ];
if ( value[ classKey ] === this.options.classes[ classKey ] ||
!currentElements ||
!currentElements.length ) {
continue;
}
// We are doing this to create a new jQuery object because the _removeClass() call
// on the next line is going to destroy the reference to the current elements being
// tracked. We need to save a copy of this collection so that we can add the new classes
// below.
elements = $( currentElements.get() );
this._removeClass( currentElements, classKey );
// We don't use _addClass() here, because that uses this.options.classes
// for generating the string of classes. We want to use the value passed in from
// _setOption(), this is the new value of the classes option which was passed to
// _setOption(). We pass this value directly to _classes().
elements.addClass( this._classes( {
element: elements,
keys: classKey,
classes: value,
add: true
} ) );
}
},
_setOptionDisabled: function( value ) {
this._toggleClass( this.widget(), this.widgetFullName + "-disabled", null, !!value );
// If the widget is becoming disabled, then nothing is interactive
if ( value ) {
this._removeClass( this.hoverable, null, "ui-state-hover" );
this._removeClass( this.focusable, null, "ui-state-focus" );
}
},
enable: function() {
return this._setOptions( { disabled: false } );
},
disable: function() {
return this._setOptions( { disabled: true } );
},
_classes: function( options ) {
var full = [];
var that = this;
options = $.extend( {
element: this.element,
classes: this.options.classes || {}
}, options );
function bindRemoveEvent() {
var nodesToBind = [];
options.element.each( function( _, element ) {
var isTracked = $.map( that.classesElementLookup, function( elements ) {
return elements;
} )
.some( function( elements ) {
return elements.is( element );
} );
if ( !isTracked ) {
nodesToBind.push( element );
}
} );
that._on( $( nodesToBind ), {
remove: "_untrackClassesElement"
} );
}
function processClassString( classes, checkOption ) {
var current, i;
for ( i = 0; i < classes.length; i++ ) {
current = that.classesElementLookup[ classes[ i ] ] || $();
if ( options.add ) {
bindRemoveEvent();
current = $( $.uniqueSort( current.get().concat( options.element.get() ) ) );
} else {
current = $( current.not( options.element ).get() );
}
that.classesElementLookup[ classes[ i ] ] = current;
full.push( classes[ i ] );
if ( checkOption && options.classes[ classes[ i ] ] ) {
full.push( options.classes[ classes[ i ] ] );
}
}
}
if ( options.keys ) {
processClassString( options.keys.match( /\S+/g ) || [], true );
}
if ( options.extra ) {
processClassString( options.extra.match( /\S+/g ) || [] );
}
return full.join( " " );
},
_untrackClassesElement: function( event ) {
var that = this;
$.each( that.classesElementLookup, function( key, value ) {
if ( $.inArray( event.target, value ) !== -1 ) {
that.classesElementLookup[ key ] = $( value.not( event.target ).get() );
}
} );
this._off( $( event.target ) );
},
_removeClass: function( element, keys, extra ) {
return this._toggleClass( element, keys, extra, false );
},
_addClass: function( element, keys, extra ) {
return this._toggleClass( element, keys, extra, true );
},
_toggleClass: function( element, keys, extra, add ) {
add = ( typeof add === "boolean" ) ? add : extra;
var shift = ( typeof element === "string" || element === null ),
options = {
extra: shift ? keys : extra,
keys: shift ? element : keys,
element: shift ? this.element : element,
add: add
};
options.element.toggleClass( this._classes( options ), add );
return this;
},
_on: function( suppressDisabledCheck, element, handlers ) {
var delegateElement;
var instance = this;
// No suppressDisabledCheck flag, shuffle arguments
if ( typeof suppressDisabledCheck !== "boolean" ) {
handlers = element;
element = suppressDisabledCheck;
suppressDisabledCheck = false;
}
// No element argument, shuffle and use this.element
if ( !handlers ) {
handlers = element;
element = this.element;
delegateElement = this.widget();
} else {
element = delegateElement = $( element );
this.bindings = this.bindings.add( element );
}
$.each( handlers, function( event, handler ) {
function handlerProxy() {
// Allow widgets to customize the disabled handling
// - disabled as an array instead of boolean
// - disabled class as method for disabling individual parts
if ( !suppressDisabledCheck &&
( instance.options.disabled === true ||
$( this ).hasClass( "ui-state-disabled" ) ) ) {
return;
}
return ( typeof handler === "string" ? instance[ handler ] : handler )
.apply( instance, arguments );
}
// Copy the guid so direct unbinding works
if ( typeof handler !== "string" ) {
handlerProxy.guid = handler.guid =
handler.guid || handlerProxy.guid || $.guid++;
}
var match = event.match( /^([\w:-]*)\s*(.*)$/ );
var eventName = match[ 1 ] + instance.eventNamespace;
var selector = match[ 2 ];
if ( selector ) {
delegateElement.on( eventName, selector, handlerProxy );
} else {
element.on( eventName, handlerProxy );
}
} );
},
_off: function( element, eventName ) {
eventName = ( eventName || "" ).split( " " ).join( this.eventNamespace + " " ) +
this.eventNamespace;
element.off( eventName );
// Clear the stack to avoid memory leaks (#10056)
this.bindings = $( this.bindings.not( element ).get() );
this.focusable = $( this.focusable.not( element ).get() );
this.hoverable = $( this.hoverable.not( element ).get() );
},
_delay: function( handler, delay ) {
function handlerProxy() {
return ( typeof handler === "string" ? instance[ handler ] : handler )
.apply( instance, arguments );
}
var instance = this;
return setTimeout( handlerProxy, delay || 0 );
},
_hoverable: function( element ) {
this.hoverable = this.hoverable.add( element );
this._on( element, {
mouseenter: function( event ) {
this._addClass( $( event.currentTarget ), null, "ui-state-hover" );
},
mouseleave: function( event ) {
this._removeClass( $( event.currentTarget ), null, "ui-state-hover" );
}
} );
},
_focusable: function( element ) {
this.focusable = this.focusable.add( element );
this._on( element, {
focusin: function( event ) {
this._addClass( $( event.currentTarget ), null, "ui-state-focus" );
},
focusout: function( event ) {
this._removeClass( $( event.currentTarget ), null, "ui-state-focus" );
}
} );
},
_trigger: function( type, event, data ) {
var prop, orig;
var callback = this.options[ type ];
data = data || {};
event = $.Event( event );
event.type = ( type === this.widgetEventPrefix ?
type :
this.widgetEventPrefix + type ).toLowerCase();
// The original event may come from any element
// so we need to reset the target on the new event
event.target = this.element[ 0 ];
// Copy original event properties over to the new event
orig = event.originalEvent;
if ( orig ) {
for ( prop in orig ) {
if ( !( prop in event ) ) {
event[ prop ] = orig[ prop ];
}
}
}
this.element.trigger( event, data );
return !( typeof callback === "function" &&
callback.apply( this.element[ 0 ], [ event ].concat( data ) ) === false ||
event.isDefaultPrevented() );
}
};
$.each( { show: "fadeIn", hide: "fadeOut" }, function( method, defaultEffect ) {
$.Widget.prototype[ "_" + method ] = function( element, options, callback ) {
if ( typeof options === "string" ) {
options = { effect: options };
}
var hasOptions;
var effectName = !options ?
method :
options === true || typeof options === "number" ?
defaultEffect :
options.effect || defaultEffect;
options = options || {};
if ( typeof options === "number" ) {
options = { duration: options };
} else if ( options === true ) {
options = {};
}
hasOptions = !$.isEmptyObject( options );
options.complete = callback;
if ( options.delay ) {
element.delay( options.delay );
}
if ( hasOptions && $.effects && $.effects.effect[ effectName ] ) {
element[ method ]( options );
} else if ( effectName !== method && element[ effectName ] ) {
element[ effectName ]( options.duration, options.easing, callback );
} else {
element.queue( function( next ) {
$( this )[ method ]();
if ( callback ) {
callback.call( element[ 0 ] );
}
next();
} );
}
};
} );
} ) );
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